mock-up
Set up a physical scenario.
Storytelling
Translate real-world problems into stories.
Design against common logic.
sell
your fish
Make others want your design in short time.
counter
intuitive
design
design
charette
Come up with smart solutions and prototype in short time.
survey
Built up a situation out of other people´s experiences.
scenario building
Create contexts in other times, locations with particular characters, anticipate the future.
umbrella challenge
Find solutions to conflicting needs: be both small and big.
flipped
classroom
Read at home. Do on campus.
gamification
Turn situations and problems into games.
brainstorm
Write down as many ideas as you can. Speed up the originality curve with a stupid idea.
prototyping
Always built. Always make. Doing is thinking.
kiss
Keep It Short and Simple.
enquire
Ask as many questions about a situation or problem as you can. Ask obvious questions and unexpected ones.
demo
Come up to stage and demonstrate how your design works.
test
Does it really work? test your prototypes.
biomimicry
Apply nature´s principles to technical challenges.
tune
Sofisticate your prototype. Achieve full performance.
measure
Support your design functionality with cuantitative data on its performance.
upcycle
Form follows evolution.
overhaul
Fix one or several components for a new whole.