top of page

mock-up

Set up a physical scenario.

Storytelling

Translate real-world problems into stories.

Design against common logic.

sell

your fish

Make others want your design in short time.

counter

intuitive

design

design

charette

Come up with smart solutions and prototype in short time.

survey

Built up a situation out of other people´s experiences.

scenario building

Create contexts in other times, locations with particular characters, anticipate the future.

umbrella challenge

Find solutions to conflicting needs:  be both small and big.

flipped

classroom

Read at home.  Do on campus.

gamification

Turn situations and problems into games.

brainstorm

Write down as many ideas as you can.  Speed up the originality curve with a stupid idea.

prototyping

Always built.  Always make.  Doing is thinking.

kiss

Keep It Short and Simple.

enquire

Ask as many questions about a situation or problem as you can.  Ask obvious questions and unexpected ones.

demo

Come up to stage and demonstrate how your design works.

test

Does it really work? test your prototypes.

biomimicry

Apply nature´s principles to technical challenges.

tune

Sofisticate your prototype.  Achieve full performance.

measure

Support your design functionality with cuantitative data on its performance.

upcycle

Form follows evolution.

overhaul

Fix one or several components for a new whole.

share

share

share

bottom of page